Jormun Fairweather

Jormun [Your-Muhn] Fairweather is a halfling merchant that was met on the side of the road and offered employment aboard The Stormy Drake.

Description
Jormun, like most halflings, is a stout man with large feet and stubby but strong hands. He has a reddish-brown, thick top of curly hair that he keeps tied back into a loose bun; his skin is a lighter olive tone with freckles across his cheeks. His clothes are not fine, but he seems to take pride in his style of dress, wearing mostly dark blues, purples with a dark red merchant's cap befitting his trade.

Jormun is bright, clever, and at times maybe a bit suspicious. He has a habit of dancing around questions; though this is unclear whether this is intentional trickery or just because he is simply chatty. He enjoys socializing with other people, especially other people in trade, purporting his skill and competence in the matter. The halfling is a little goofy, despite trying to appear with an air of sophistication, enjoying quips, jabs, jokes, japes, pranks, larks, spoofs and not least of all. . . puns.

History
Jormun claims to have come from the east, supposedly fairly far, coming to the town of Septabas to try and start making it on his own as a trader. On his trek through the jungle, he claims to have run into a spot of trouble with local goblins--saying "they got the better of him"--and was left arriving in the town with very little of actual wealth to his name (save for his grandmother's silverware set, according to him). So he set himself to be one of the very few beggars in Septabas, jingling a copper cup at passerby in the low town.

It was in low town that he was approached by Stheno, and offered a bit of employment to help pick himself up onto his feet again. Being brought onto the ship of Vaero, The Stormy Drake, Jormun was met with a series of questions by the dragonborn and Stheno, alike, before ultimately being hired on to help on the ship and possibly aid the two in trade out east.

He claims to have connections out east, and has shown a great interest in the magical items that Vaero makes as well as helping her trade them.

To Steal or Not To Steal, It's Not Even a Question
While in Septabas, Jormun bumped into to portal-folk, Anibel and Janus, and upon literally bumping into them was assaulted with insults and disrespect. This upsetting Jormun, it made it hard for him to resist his kleptomaniac urges and stole the engagement ring off of Anibels finger out of spite. He then skulked off, covered his tracks and began to panick as he realized that the people he'd stolen from did not seem the kind to forgive should he simply return the ring.

Not wanting to bring undue trouble onto Vaero, his boss, he ran off to find someone he'd heard was a kin, a thief, a robber- Breaker-77. The (at the time) Exo agreed to house him while the heat died down, and personally return the ring to Anibel - after spending a week or so hiding out, Jormun took his leave and left a thanks to Breaker in the form of a carved wooden effigy.

In the time since then, Jormun has tried to stay out of trouble and has been learning and experimenting with coping mechanisms for his... problem.

Viva La Revolution
In a final plan by the Poppeteers, Jormun was kidnapped in an attempt to lure Vaero away from her ship, the Stormy Drake. It was successful and the dragonborn found the halfling tied to a chair and gagged, guarded by two skeletal constructs.

He was quickly released unharmed after Jormun informed Vaero that the entire scenario was a trap to lure her away.

Abilities

 * Jormun has shown no particular special set of skills as of yet, despite an interest and competence in crafting and trade of specialty magical goods.
 * Jormun has since revealed that he comes from a land far to the north, and implied that Jormun is unlikely his real name. He claims to be a master thief while inebriated with the ability to bust any lock, elude any guard posting but with a desire to go clean.

Relations

 * Employed on the Stormy Drake

Adventurer's Notes Edit
Feel free to edit this section, adding comments, notes and opinions from your own character based on their current interactions with them. "They were alright" - Your Characters Name Here.

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