Mauz Minskey

Description
Mauz Minskey is a ratfolk druid who makes his home in the City of Thieves and not-so-proudly serves under Captain Dawneyes on the Arodenneia. Average height for his kind with greyish fur and milky eyes, one might think he is blind but he only has poor sight. As such he navigates mostly with his sense of smell, and does so incredibly effectively. He wears a robe made of brownish fibers and weaved grass, bolstered by his own nature magic.

He has both an inherent distrust of anything non-druidic, of a race larger than ratfolk or their kin or most things in general. He serves well enough under his captains rule but hope to one day unseat him as a Ring-Finger and bring his druidic circle into glory under the King. Quick to speak and jest he does not take the plight of others very seriously unless they share his values, but has a deep seated love and respect for nature as long as he- or someone he respects- is the one maintaining it. He is greedy and selfish most of the time, but surrounded by a city of peoples of far greater influence than him, he bides his time patiently and obediently.

History
Mauz is one of the few members of his crew to be born and raised in the City of Thieves into his druidic circle. One might expect that druids would have a hard time surviving in a city, Mauz and his peers however maintain a powerful grove of sanctified nature in the under-belly of the city. There once was many druid communities in the city however upon growing to adulthood, Mauz concocted a plan to use his circle's (The Rats of Roen) secret magic to steal the power from the sanctuaries of other druid circles and feed it into their own. The plan was successful to the point where most other druids in the city were either wiped out in the least-known-about-but-bloodiest-massacre in the cities history or assimilated into the Rats of Roen.

This great feat earned Mauz a name among certain communities in the city and is what granted him work under the captain as the navigator and tracker for the crew.

Coming to the Bloodlands, Mauz met a kindred druidic spirit in the goblin Gnok and in a twist of fate found the goblins old Dragon Tree deep beneath the lake of the Atoll and found the last seed the old tree was given the task of gifting it to it's true caretaker Gnok, who accepted the gift and was left with the choice to either fight and die to attempt to protect the Atoll come Islandfall, or escape to find a safe home for a new mothertree.

Mauz also has had some dealings with Church, claiming to help the syrnix get in good with the captain if he hunted, killed and cut off the flukes of a deep-sea singer whale who had apparently insulted the ratfolk in times past.

Abilities

 * Mauz is an expert tracker, able to even smell and track magical auras
 * Mauz has yet to show the extent of his druidic magic

Trivia

 * Mauz does not trust most of his own crew, and openly mocks or shows disdain for those he knows will not seek retribution against him.

Adventurer's Notes
Feel free to edit this section, adding comments, notes and opinions from your own character based on their current interactions with them. "They were alright" - Your Characters Name Here.

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